I'll admit I really have no clue how much piracy goes on out there amongst wargamers, but there is nothing wrong with Paradox having the motives to hinder it to whatever extent is possible. Also the software we enjoy typically probably employs less top-notch anti-piracy measures than many others might. Many of us know each other and we are perhaps among the smarter of groups. One could argue that the wargaming world is as tight-knit as any. After turning on the Beta Launcher, then turning off Beta launcher versions and then clicking Mods the problem somehow disappeared in HoI4.I don't disagree with Paradox's motives, just the methods. (electron/js2c/browser_init.js:157:8980)Īt Object.emit (events.js:315:20)Stellaris and EU4 were back to a seemingly current launcher with no apparent problems. VError: Container for game id: gameId not foundĪt getGameContainer (/Users/sean/Library/Application Support/Paradox Interactive/launcher-v2.2021.2/Paradox Launcher.app/Contents/Resources/app.asar/dist/main/main.js:2:3542141)Īt Object.initializeNewsFeedFilters [as (/Users/sean/Library/Application Support/Paradox Interactive/launcher-v2.2021.2/Paradox Launcher.app/Contents/Resources/app.asar/dist/main/main.js:2:3826949)Īt IpcServer.onMessage (/Users/sean/Library/Application Support/Paradox Interactive/launcher-v2.2021.2/Paradox Launcher.app/Contents/Resources/app.asar/dist/main/main.js:2:3447669)Īt Object. Adding mods to playset still blocks the last one with buttons and can't be scrolled further down: Add a button "Play with this playset" here:Ĩ. It should also verify ugc file is present on disk and points to the correct place (fixing the current issue where it's not created at all if there is another mod of the same name either locally or subscribed from another source like pdxmods)ħ. Reloading mods /rebuilding cache should in fact redownload mods and fix mods broken by user tampering. New players (again talking of people who never dealt with mods before) which desire to simply enable the mod they have, and don't know what playsets are, intuitively go into "All installed mods" and seeing no "enable mod" button go to mod tools and then things go bad. New players think they are enabling a mod (such as conversions, people who never dealt with mods otherwise). If mods are added to a playset or a playset has been tampered with, autoenable it.Ģ. When a new playset is created - autoenable it.
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